# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Chained Echoes Template

game: Chained Echoes
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Chained Echoes:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  randomizer_seed:
    # Seed sent by Archipelago to the in-game randomizer. -1 makes AP generate and send a seed in slot data.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 2147483647
    -1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range--1-2147483647: 0 # random value between -1 and 2147483647

  randomize_character_initial_stats:
    # Randomizes initial character stats.
    'false': 0
    'true': 50

  randomize_character_stat_progression:
    # Randomizes character stat progression.
    'false': 0
    'true': 50

  character_s_rank_stats:
    # Number of S-rank stats assigned during stat progression randomization.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  character_a_rank_stats:
    # Number of A-rank stats assigned during stat progression randomization.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  character_b_rank_stats:
    # Number of B-rank stats assigned during stat progression randomization.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  character_c_rank_stats:
    # Number of C-rank stats assigned during stat progression randomization.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  randomize_character_stat_boosts:
    # Randomizes character stat boost nodes.
    'false': 0
    'true': 50

  hp_stat_boost_value_level_1:
    # HP stat boost value for level 1 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  hp_stat_boost_value_level_2:
    # HP stat boost value for level 2 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  hp_stat_boost_value_level_3:
    # HP stat boost value for level 3 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  hp_stat_boost_value_level_4:
    # HP stat boost value for level 4 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  tp_stat_boost_value_level_1:
    # TP stat boost value for level 1 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  tp_stat_boost_value_level_2:
    # TP stat boost value for level 2 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  tp_stat_boost_value_level_3:
    # TP stat boost value for level 3 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  tp_stat_boost_value_level_4:
    # TP stat boost value for level 4 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  core_stats_boost_value_level_1:
    # Core stat boost value for level 1 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  core_stats_boost_value_level_2:
    # Core stat boost value for level 2 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  core_stats_boost_value_level_3:
    # Core stat boost value for level 3 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  core_stats_boost_value_level_4:
    # Core stat boost value for level 4 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  agi_stat_boost_value_level_1:
    # Agility stat boost value for level 1 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  agi_stat_boost_value_level_2:
    # Agility stat boost value for level 2 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  agi_stat_boost_value_level_3:
    # Agility stat boost value for level 3 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  agi_stat_boost_value_level_4:
    # Agility stat boost value for level 4 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  crit_stat_boost_value_level_1:
    # Critical stat boost value for level 1 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  crit_stat_boost_value_level_2:
    # Critical stat boost value for level 2 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  crit_stat_boost_value_level_3:
    # Critical stat boost value for level 3 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  crit_stat_boost_value_level_4:
    # Critical stat boost value for level 4 nodes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  randomize_character_equipment:
    # Randomizes character weapon types/equipment setup.
    'false': 0
    'true': 50

  randomize_character_passives:
    # Randomizes character passive skills.
    'false': 0
    'true': 50

  randomize_character_skills:
    # Randomizes character active skills.
    'false': 0
    'true': 50

  randomize_mech_skills:
    # Randomizes mech skills.
    'false': 0
    'true': 50

  randomize_mech_stat_boosts:
    # Randomizes mech stat boosts.
    'false': 0
    'true': 50

  randomize_emblem_stats:
    # Randomizes class emblem stats.
    'false': 0
    'true': 50

  randomize_emblem_skills:
    # Randomizes class emblem skills.
    'false': 0
    'true': 50

  randomize_emblem_passives:
    # Randomizes class emblem passives.
    'false': 0
    'true': 50

  add_tier_1_weapons:
    # Adds tier 1 weapons for characters whose weapon type normally starts later.
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
